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v0.998

May 20, 2025

- Essence tags -> new mechanic where you can summon a hero to help you fight (malakas, guinevere, lubu)

- Decreased game item spawn distance threshold from 8 to 3

- Fix power ups spawning at an appriopriate times

- Added 1 second invinicibility buffer time when spawning so you don't get spawn killed

- Fixed an issue with the MVP screen if the MVP disconnected before it is displayed

- Despawn summoned mobs (like cretins) on round end and in between rounds

- Fear no longer causes the player to teleport

- Fixed some issues with colliders on eclipse grove and tutorial map

- Fixed an issue in FFA where other players would moonwalk when you are dead

- Fixed kill colliders (like the spikes on octagon ironfang) not instantly killing players

- Fixed a bug with the character stat calculator UI that would cause the add buttons to be uninteractable after hitting revert if you maxed them out

- Fixed some weapon size scaling for mobs

- Improved pooled object prewarming function for better loading times and completely fixed any "stuck on loading" moments

- Added some cool new spectator features

- Set mobs as invincible for 5 seconds when a phase change occurs

- Added a join in progress match dialogue at character select to help players get back in their match if they disconnected or crashed

- Fixed lobbyUI not blocking clicks to the hub server browser

- Stun + Pull = Knockdown

- Fixed text chat

- Better waiting for players logic while all players load in

- You can now see how many lives your teammates have left

- Better VFX collisions

- Nerfed bow stun shot so that you can't cross map people anymore

- Reworked land protector so that it doesn't eat skills whole, it eats parts of it that are touching so that players can manipulate their enemies

- Fixed bot stats not scaling with connected players

- Added 4v4 spawn points for a few maps

- Added an option to disable occlusion culling on spectators for less terrain clipping

- Auto refresh server browser after 30 seconds

- Show an error message if a player tries to connect to a server that doesn't exist anymore

- Don't let players connect to matches that are finished

- Fixed an issue where lobbies wouldn't clean themselves up if a player connected after the match has ended

- Hub Server Browser not updates its displayed lobbies automatically, without requiring a refresh

- Improved HP damage calculations

- Adjust damage calculations

- Fix vi essence currency not updating after match

- Add slight delay to ragdoll disabling/renderering enabling after being dead on non-owner clients so that they don't appear to stand up and then get teleported

- Fixed 2 players that are able to spawn on top of each other due to not waiting for their spawn coroutines to finish

- Better game mode prompts and buffer time durations

- Inventory menu sort order now matches other menus

- Adjusted staff Q (1st) ability size

- Land protectors now ignore each other, so they can cancel each other out

- Cretin now deals magical damage

- The ancient on twilight chasm is no longer hittable when not playing corrupted abyss

v0.997

May 9, 2025

- Fix octagon ironfang colliders not interacting with projectiles

- Fix respawn count not getting reset if you have extra lives

- Player disconnect handling so that if your opponent disconnects from your match the round end will get evaluated

- Change card phase icon position and opacity

- Fix stagger rotation lock not resetting quickly enough

- Kill players on reconnect for team elim

- Better root motion rotation movement

- Attackers no longer get pushed at any point during combat

- Fixed lobby UI loadout swap buttons not working

v0.996

May 7, 2025

- Added loadout editor keybind (default: L)

- Added controller binding for ability upgrades

- Fix spectator cursor lock mode not being set properly

- Fix bots swapping weapons animating improperly

- Added new revamped text chat

- Adjusted rising attack AOE

- Display kicked player information box when you are kicked from a lobby

- Improvements to guest mode, specifically when it comes to the active loadout preset when you first open the menu

- Adjusted spawn points on player hub map so that you don't have to walk as far to reach the lobby manager npc

- Modified the way collision angles are calculated (during contact modification) for better player collisions

- Update projectiles like staff orbs and arrows by 1 tick after being spawned on the owner instance so that they don't appear to "stand still" when first spawned

- Fix arrow trail colors

- Adjusted male stowed rotations for staff and lance weapons

- Improved brawler equip and stowed animations

- Change cretin idle animations to make it feel more alive when no target is found

- Invert vertical look input on gyro movement (mobile only)

- Ra armor set

- Revamped loading UI

- Victory and defeat UI animations

- Don't regen stamina during card phase (Team elimination)

- Fixed initial server population, label, and hostcharid being set improperly

- Fix out of bounds exception on game startup

- Gravity still affects players while the game is over now

- Don't keep spawning power ups after game ended in FFA

- Screenshot function (F11) (PC only)

- New spectator features like rolling the camera and modifying move speed

- Fixed control bindings not appearing when playing as a spectator

- Revamped pause menu

- Pause menu log out button now returns players to hub if they are in a match

- Faster loading logic on initial game startup

- Fixed VFX positions being slightly off if parented to an object

- Remember last selected character slot between sessions

- Better gravity for abilities like archer's backflip and axe's ultimate

- Handle reconciliation for player movement speed differences better

- Modified weapon dodge swapping so that it only changes the weapon after your dodge completes to avoid animation issues

- Removed steam login

- Changed in game discord status message to use "|" instead of "||"

- Tick aligned root motion rotations to prevent infinite reconciliation

v0.995

May 1, 2025

  • Team elimination no longer uses incapacitated state

  • Team elimination players have "lives" instead of just dying once per round

  • Fixed explosive cretin not pathing to targets properly

  • Fixed team indicator and health bar coloring bugs for late joining clients

  • Spawn points and respawn points now spawn the player directly onto the ground, to prevent "floating" in between rounds

  • Bow arrow projectile now has a colorful trail to help players understand what projectiles are coming from where and who shot them

  • Fixed a fringe network object visibility bug where players would spawn into a lobby but another players wouldn't be spawned

  • New vi essence sprites for cooler UI

  • Better VFX orientation for dodges so that the dust effects are more visible when playing online

  • Bolivar armor set (not attainable yet)

  • New player hub music

  • Don't display rewards for late joining clients

  • Round timer now shows round duration while waiting for a round to start

  • Fixed all particle system collisions issues, no longer will your abilities ghost through enemies when you swear they hit

  • Initial game start time is now not cut in half, meaning it will take 10 seconds or so for a match to start after loading in. This helps players with slow devices have time to spawn in

  • Fixed issues with cursor lock state on PC if you tab out and tab back in

  • Hit reaction logic reverts back to our older system. Most attacks now cause a hit reaction

  • Adjust mobile menu buttons so they don't interfere with the bezel on some phones

  • Optimized player UI

  • Better waiting for action clip to play logic now accounts for multiple messages in flight

  • Buffed potions

  • Limit FPS to 30 in external UI screens in order to save battery on mobile phones

  • Fixed all issues with player progression/rewards screen

  • Other various bug fixes and quality of life improvements

©2023 All rights reserved. GridLock-Games Studio Corp.

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