v0.998
May 20, 2025
- Essence tags -> new mechanic where you can summon a hero to help you fight (malakas, guinevere, lubu)
- Decreased game item spawn distance threshold from 8 to 3
- Fix power ups spawning at an appriopriate times
- Added 1 second invinicibility buffer time when spawning so you don't get spawn killed
- Fixed an issue with the MVP screen if the MVP disconnected before it is displayed
- Despawn summoned mobs (like cretins) on round end and in between rounds
- Fear no longer causes the player to teleport
- Fixed some issues with colliders on eclipse grove and tutorial map
- Fixed an issue in FFA where other players would moonwalk when you are dead
- Fixed kill colliders (like the spikes on octagon ironfang) not instantly killing players
- Fixed a bug with the character stat calculator UI that would cause the add buttons to be uninteractable after hitting revert if you maxed them out
- Fixed some weapon size scaling for mobs
- Improved pooled object prewarming function for better loading times and completely fixed any "stuck on loading" moments
- Added some cool new spectator features
- Set mobs as invincible for 5 seconds when a phase change occurs
- Added a join in progress match dialogue at character select to help players get back in their match if they disconnected or crashed
- Fixed lobbyUI not blocking clicks to the hub server browser
- Stun + Pull = Knockdown
- Fixed text chat
- Better waiting for players logic while all players load in
- You can now see how many lives your teammates have left
- Better VFX collisions
- Nerfed bow stun shot so that you can't cross map people anymore
- Reworked land protector so that it doesn't eat skills whole, it eats parts of it that are touching so that players can manipulate their enemies
- Fixed bot stats not scaling with connected players
- Added 4v4 spawn points for a few maps
- Added an option to disable occlusion culling on spectators for less terrain clipping
- Auto refresh server browser after 30 seconds
- Show an error message if a player tries to connect to a server that doesn't exist anymore
- Don't let players connect to matches that are finished
- Fixed an issue where lobbies wouldn't clean themselves up if a player connected after the match has ended
- Hub Server Browser not updates its displayed lobbies automatically, without requiring a refresh
- Improved HP damage calculations
- Adjust damage calculations
- Fix vi essence currency not updating after match
- Add slight delay to ragdoll disabling/renderering enabling after being dead on non-owner clients so that they don't appear to stand up and then get teleported
- Fixed 2 players that are able to spawn on top of each other due to not waiting for their spawn coroutines to finish
- Better game mode prompts and buffer time durations
- Inventory menu sort order now matches other menus
- Adjusted staff Q (1st) ability size
- Land protectors now ignore each other, so they can cancel each other out
- Cretin now deals magical damage
- The ancient on twilight chasm is no longer hittable when not playing corrupted abyss
v0.997
May 9, 2025
- Fix octagon ironfang colliders not interacting with projectiles
- Fix respawn count not getting reset if you have extra lives
- Player disconnect handling so that if your opponent disconnects from your match the round end will get evaluated
- Change card phase icon position and opacity
- Fix stagger rotation lock not resetting quickly enough
- Kill players on reconnect for team elim
- Better root motion rotation movement
- Attackers no longer get pushed at any point during combat
- Fixed lobby UI loadout swap buttons not working
v0.996
May 7, 2025
- Added loadout editor keybind (default: L)
- Added controller binding for ability upgrades
- Fix spectator cursor lock mode not being set properly
- Fix bots swapping weapons animating improperly
- Added new revamped text chat
- Adjusted rising attack AOE
- Display kicked player information box when you are kicked from a lobby
- Improvements to guest mode, specifically when it comes to the active loadout preset when you first open the menu
- Adjusted spawn points on player hub map so that you don't have to walk as far to reach the lobby manager npc
- Modified the way collision angles are calculated (during contact modification) for better player collisions
- Update projectiles like staff orbs and arrows by 1 tick after being spawned on the owner instance so that they don't appear to "stand still" when first spawned
- Fix arrow trail colors
- Adjusted male stowed rotations for staff and lance weapons
- Improved brawler equip and stowed animations
- Change cretin idle animations to make it feel more alive when no target is found
- Invert vertical look input on gyro movement (mobile only)
- Ra armor set
- Revamped loading UI
- Victory and defeat UI animations
- Don't regen stamina during card phase (Team elimination)
- Fixed initial server population, label, and hostcharid being set improperly
- Fix out of bounds exception on game startup
- Gravity still affects players while the game is over now
- Don't keep spawning power ups after game ended in FFA
- Screenshot function (F11) (PC only)
- New spectator features like rolling the camera and modifying move speed
- Fixed control bindings not appearing when playing as a spectator
- Revamped pause menu
- Pause menu log out button now returns players to hub if they are in a match
- Faster loading logic on initial game startup
- Fixed VFX positions being slightly off if parented to an object
- Remember last selected character slot between sessions
- Better gravity for abilities like archer's backflip and axe's ultimate
- Handle reconciliation for player movement speed differences better
- Modified weapon dodge swapping so that it only changes the weapon after your dodge completes to avoid animation issues
- Removed steam login
- Changed in game discord status message to use "|" instead of "||"
- Tick aligned root motion rotations to prevent infinite reconciliation
v0.995
May 1, 2025
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Team elimination no longer uses incapacitated state
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Team elimination players have "lives" instead of just dying once per round
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Fixed explosive cretin not pathing to targets properly
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Fixed team indicator and health bar coloring bugs for late joining clients
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Spawn points and respawn points now spawn the player directly onto the ground, to prevent "floating" in between rounds
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Bow arrow projectile now has a colorful trail to help players understand what projectiles are coming from where and who shot them
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Fixed a fringe network object visibility bug where players would spawn into a lobby but another players wouldn't be spawned
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New vi essence sprites for cooler UI
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Better VFX orientation for dodges so that the dust effects are more visible when playing online
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Bolivar armor set (not attainable yet)
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New player hub music
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Don't display rewards for late joining clients
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Round timer now shows round duration while waiting for a round to start
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Fixed all particle system collisions issues, no longer will your abilities ghost through enemies when you swear they hit
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Initial game start time is now not cut in half, meaning it will take 10 seconds or so for a match to start after loading in. This helps players with slow devices have time to spawn in
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Fixed issues with cursor lock state on PC if you tab out and tab back in
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Hit reaction logic reverts back to our older system. Most attacks now cause a hit reaction
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Adjust mobile menu buttons so they don't interfere with the bezel on some phones
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Optimized player UI
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Better waiting for action clip to play logic now accounts for multiple messages in flight
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Buffed potions
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Limit FPS to 30 in external UI screens in order to save battery on mobile phones
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Fixed all issues with player progression/rewards screen
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Other various bug fixes and quality of life improvements